#include "VSStaticMeshNode.h"
#include "VSGraphicInclude.h"
using namespace VSEngine2;
IMPLEMENT_RTTI(VSStaticMeshNode,VSModelMeshNode)
BEGIN_ADD_PROPERTY(VSStaticMeshNode,VSModelMeshNode)
END_ADD_PROPERTY
IMPLEMENT_INITIAL_BEGIN(VSStaticMeshNode)
IMPLEMENT_INITIAL_END
VSStaticMeshNodePtr VSStaticMeshNode::Default = NULL;
bool VSStaticMeshNode::ms_bIsEnableASYNLoader = true;
bool VSStaticMeshNode::ms_bIsEnableGC = true;
VSStaticMeshNode::VSStaticMeshNode()
{
}
VSStaticMeshNode::~VSStaticMeshNode()
{

}
